Resolving Vectors into Components
We often encounter problems where a vector force is
acting on an object at some angle (or multiple forces
are acting at various different angles), and we want
to determine how the object will move, or how strong
the tension is at some point. We know that the sum of all
the vector forces acting on an object is equal to the
mass times the vector acceleration, and that this is
true regardless of what coordinate system we choose, but
in many situations, we see that the motion
is constrained to occur in one particular direction, so we
can often simplify the solution by choosing the `right' coordinate
system and breaking the vector equation into separate equations
in each coordinate direction. (The direction perpendicular
to the motion ends up giving us information about the normal force,
which we'll need if friction is present. If there is no
friction, we can often ignore that direction and just look at
the components of the forces along the direction of motion
to solve the problem.)
Examples
Suggestions
- Make sure you have included all the forces acting on the object.
(Is gravity present? If the object is touching a surface, a normal
force will be present.)
- Choose the right coordinate system. Is the object
constrained to move along one particular direction (sliding
across a floor, along an incline, etc)? Then that should be
one of your coordinate axes. The other axis must be perpendicular
to that one.
- Make sure to convert ALL the forces acting on this object
into this new coordinate system. (Some of the forces may
already be aligned with your new X or Y axis, but some will
probably not be. If the direction of motion is tilted (i.e.
not vertical or horizontal), then the weight (the force of
gravity) needs to be converted to your new axes as well.)
- When converting a force into it's new X and Y components,
make sure to draw the bounding rectangle carefully. It's sides
must be in line with the new X and Y axes, it's corners are
right angles, and the vector you are converting should run from
one corner of this rectangle to the opposite corner. The
more carefully you do this step, the easier it is to see
what the angles are, and which trig function you'll need to
solve for the components.